People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Deniz Ural
- Hyun Cho
- Ivan Aguilar
- Jacob Sauer
- Kenneth Karthik
- Noah Miller
- Roman Jahandideh
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- John Desnoyers-Stewart, PhD
- Katerina Stepanova, PhD
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Rose Rouhani
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Beth Payne, PhD
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Dr. Dzung Vo
- Dr. Faranak Farzan
- Ernst Kruijff
- Jennifer Wilson
- John Rieser
- Katarina Tabi, Ph.D
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Steve DiPaola, PhD
- Sylvain Moreno, PhD
- Timothy McNamara
Projects
- Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
- Cybersickness & Benchmarking Tutorial at ISMAR 2024
- 1st International Workshop on Standardization in Cybersickness Research
- Pathways to flourishing
- Awedyssey: VR for promoting and enhancing well-being
- VR Sickness Benchmark System
- Multisensory Contributions Illusory Self-Motion (Vection)
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- Connected through “AWE”: creating immersive experiences for social connection
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Transition into VR: TransLocation
- Embodied Self-Motion Illusions in VR
- InExChange
- Virtual Earthgazing
- Flow
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- BioSpaceVR
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Navigation Interface Tutorial
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- Immersive & Embodied Teleoperation Interfaces
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Gyroxus Gaming Chair for Motion Cueing in VR
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed
Author Archives: Bernhard
Participate in our VR Motion Sickness Survey and Win Up to $100!
Who Can Participate? We’re seeking individuals with 2+ years of VR experience in gaming, content creation, or research to help us understand and prevent VR-induced motion sickness (aka cybersickness). What’s Involved? Complete a 10–20 minute online survey to share your insights on cybersickness. All responses are anonymous and confidential. Incentives Participants have a chance to […]
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iSpace Lab Tackles Cybersickness at ISMAR 2024: Workshop, Tutorial, and Benchmark
We’re excited to announce a comprehensive effort to address the challenge of VR sickness (cybersickness) at the upcoming ISMAR 2024 conference. We’re hosting a workshop, delivering a tutorial, and showcasing our open-source cybersickness benchmark, all aimed at improving the comfort and accessibility of virtual reality experiences. Workshop: “Establishing Standards for Cybersickness Measurement and Mitigation: A […]
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Tagged cybersickness, teaching, tutorial, VR, workshop
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Bernhard taught UBISS Summerschool 2024 VR Workshop
“Virtually Real? The Art and Science of Designing Impactful (or Even Transformative?) Virtual Experiences” I had the honour to teach an intensive 1-week intensive VR jam/workshop at the UBISS 2024 Summerschool at the University of Oulu in Finland, together with co-instructors Dr. Matti Pouke and Dr. Paula Alavesa (both from Uni Oulu, Finland). In just […]
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Tagged teaching, VR
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Looking for graduate students eager to design & investigate Virtual Reality for positive impact
Bernhard Riecke and his iSpaceLab are looking for several graduate students (PhD or Masters) to join our interdisciplinary team, specifically in the following areas: Designing and investigating intuitive interfaces for embodied flying in VR & teleoperation (drones) Reducing motion sickness in VR & teleoperation Designing and investigating VR experiences towards enhancing health and wellbeing, and more […]
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HyperJump flying to combat motion sickness: Siggraph 2022 Immersive Pavilion exhibit accepted
Our project “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm” will be showcased at the 2022 Siggraph in Vancouver, see the project website for more infos, and join us at Siggraph 2022 in Vancouver to try it out!
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VR Showcase on Wed April 6th 2022 from my IAT 499 Graduation Project Course
On Wed April 6th, from 5-7pm, my Graduation Project students (IAT 499) will showcase their VR projects, featuring video trailers, followed by a chance to experience projects in VR and talk to the creators: see http://ispace.iat.sfu.ca/riecke/teaching/iat499/
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3 new iSpaceLab presentations at Spatial Cognition conference
My team just had the opportunity to present three talks at the 8th International Conference on Spatial Cognition (that ended up being online, not in Rome unfortunately). Below are videos of the talks: Riecke, B. E., Hashemian, A. M., Adhikari, A., Aguilar, I., Kruijff, E., & Heyde, M. von der. (2021). Simultaneous Locomotion and Interaction in […]
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Recent VR locomotion presentations at IEEE VR conference
My lab recently had the opportunity to present first results from our recent studies at the IEEE VR 2021 Workshop on Finding a Way Forward in VR Locomotion: How to best move through Virtual Reality if you also have to interact at the same time? 7 min talk: 2 min summary Integrating Continuous and Teleporting VR […]
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Game Design Showcase: 9 April 2021
Join us for our first Twitch-streamed Game Design Showcase on Friday 2:30pm PT to watch, chat, socialize, talk to instructor & students, or play yourself! Game topics including climate change, water crisis, bullying, and more. http://ispace.iat.sfu.ca/…/iat312/showcase-9-april-2021/
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Continuous vs. Discontinuous (Teleport) Locomotion in VR: Rethinking how we talk about pros and cons
A short reflection on how properties/attributes of locomotion techniques in Virtual Reality can turn out to be benefits or disadvantages depending on ones goal, context etc. To be presented at this upcoming IEEE VR 2021 Workshop. citation: Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both […]
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1st Workshop on Seated VR co-hosted with IEEE VR 2020, March 22
Daniel Zielasko and Bernhard Riecke will be organizing the 1st Workshop on Seated VR on Sunday morning March 22, just before the IEEE VR 2020 conference. We call for 1–2 page extended abstracts for authors interested in presenting a lightning talk at the workshop. See our Seated VR workshop website for details. Here’s my own presentation from the workshop , “Towards […]
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Final event from Semester in Alternate Realities team
Emerging Media BC Community of Practice Event on Friday April 12th 2019: Presentations & VR demos The April 2019 meeting (details and RSVP here) will be hosted at the School of Interactive Arts and Technology (SIAT) at the SFU Surrey campus. The theme of this meeting is “VR 4Good”, based on the 4Good projects of the […]
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Semester in Alternate Realities 1st VR showcase on Friday February 1st
The Semester in Alternate Realities team is proud to present our students’ 1st showcase on their Virtual Reality for Good projects (“VR4Good”) in the Mezzanine on our SFU Surrey campus, on February 1st from 1:00 — 4:30 pm. These works were created by students from different SFU departments who joined our Semester in Alternate Realities. They are part […]
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upcoming "Semester in Alternate Realities" course (spring 2019)
Together with my colleague Patrick Pennefather we’re currently designing and getting ready to co-teach a brand-new 15-credit course entitled “Semester in Alternate Realities” In this project-based course, participants will be challenged to develop solutions using technologies such as VR (e.g., Oculus Rift, HTC Vive) and immersive multi-modal media installations. In addition to focusing on the co-construction of […]
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Bernhard's TEDxEastVan talk now online!
My TEDxEastVan talk from September 16th is now finally online! It was entitled “Could Virtual Reality Make us More Human” and includes some of our recent research and future directions and examples from my teaching on immersive environments. Enjoy!
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Bernhard's TEDxEastVan talk
It was such an honour and amazing experience to present at TEDxEastVan on September 16th! Below are some first pictures, the video will be released later in October and will be posted here. My TEDx talk was titled “Could Virtual Reality Make us More Human” and included some of our recent research and examples from my teaching on immersive environments. […]
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Bernhard presenting at TEDxEastVan (Sept 16th)
I’m honoured, exciTED (and a bit nervous) to have been selected to present at TEDxEastVan on September 16th. My TEDx talk will be titled “Could Virtual Reality Make us More Human” and will include some of our recent research and examples from my teaching on immersive environments. Here are some of the ideas I’ll put forth: Virtual reality […]
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Virtual Reality - Going Beyond: project videos
For those who couldn’t make it out to our Virtual Reality — Going Beyond showcase from the IAT 445 “immersive environments” course, here are some of the project videos. Thanks to all the students & TA Alex for all the www.canadianpharmacy365.net great work and inspiring projects! Forlorn Canvas of Sound Echo Adrift Finding Home The Cave
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Virtual Reality - Going Beyond: pictures and posters
Here are some pictures and project posters from our Virtual Reality — Going Beyond showcase from the IAT 445 “immersive environments” course that I taught with lots of great help from TA & PhD student Alex Kitson. Project http://online-pharmacy.org videos will follow soon… Pictures from showcase: Project posters:
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Virtual Reality - Going Beyond. IAT 445 "immersive environments" showcase
IAT 445 Project showcase on Friday June 23, 2017, 10am-2:30pm On Friday June 23, 2017, the students from my course on “immersive environments” (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10am — 2:30pm. 9 student teams will showcase their own immersive Virtual Reality projects that they developed in the […]
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Earthgazement - towards an overview effect in Virtual Reality: first project video
“We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift, leading to a more conscious and caring view on our planet. Experiencing Earth from space first-hand made […]
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Virtual Reality - the ultimate empathy machine? Project videos
Here’s the official SFU 1-minute coverage of my IAT 445 Immersive Environments course: And below are some of the videos from our Immersive Environments course from our showcase on (IAT 445). For more infos, see Immersive Environments. We’ll offer the course again in Summer 2017 as a compact (intersession) course Parallel Minds The Reef The Painter Retrograde
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Virtual Reality - the ultimate empathy machine? IAT 445 "immersive environments" showcase
Project showcase on Friday December 9th 2016, 10am-2pm On Friday December 9th 2016, the students from my course on “immersive environments” (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:00am — 2pm. [update: see media coverage from BlackPress at http://www.northdeltareporter.com/news/405786476.html] 10 student teams showcased their own immersive Virtual Reality projects that they developed in […]
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3 new iSpace presentations on altered states of consciousness
Alex, Mirjana and Katerina recently presented their current projects in SIAT’s research colloquium, http://rxreviewz.com/ here’s the video recording — Enjoy! Alex Kitson: Are you dreaming? A phenomenological approach to understanding lucid dreams as a tool for introspection and mental well-being Mirjana Prpa & Kivanc Tatar: Pulse Breath Water through the lenses of Art, Technology, Collaboration and Research […]
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16 project presentations from my “Quantitative Research Methods" (IAT802) course...
On November 26th (12:30–2:20), students in my grad course on “Quantitative Research Methods & Design (IAT802)” that I teach this Fall 2016 give their final 5:30-min project presentations in the SIAT research colloquium at Simon Fraser University. Enjoy! here’s the video recording of the whole session: Here’s the list of speakers and topics Elgin […]
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