Denise Quesnel

profile

Position:

MSc Student

Contact:

dquesnel at sfu.ca
http://www.denisequesnel.ca/

Affiliations:

Biography

Denise is join­ing the iSpace team in Fall 2016 as a grad­u­ate stu­dent — details to follow soon.

Projects

Virtual Earthgazing - towards an overview effect in Virtual Reality

How can we use immersive VR to give people pivotal positive experiences without having to send them out into space?   “We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...


Sonic Cradle

Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation.  Users compose peaceful soundscapes in real-time using only their breathing. [vimeo 35764652] Introduction and demo of the Sonic Cradle Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns.  The current p...


Publications

Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. (2016, May). Sonic Cradle - Immersive interaction design combining breathing- and neurofeedback to foster focused attention meditation on breath. Poster presented at the 2nd International Conference on Mindfulness, Rome, Italy. Retrieved from http://www.cmc-ia.org/icm2016rome/
Quesnel, D. T., & Riecke, B. E. (2017, October). Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being? Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. Retrieved from https://med.stanford.edu/cme/courses/2017/psychiatry17.html
Quesnel, D. T., DiPaola, S., & Riecke, B. E. (2017). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems (p. 5 pages). Presented at the Siggraph Asia 1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) (accepted), Bangkok, Thailand: ACM.
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe (pp. 205–206). Presented at the Poster presented at IEEE Symposium on 3D User Interfaces 3DUI, Los Angeles, CA, USA: IEEE. https://doi.org/10.1109/3DUI.2017.7893343
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Quesnel, D. T. (2017, November). Evoking Deep Connections by Embodying Another’s Reality. Talk presented at the TEDxESFU, Vancouver, BC, Canada. Retrieved from http://tedxsfu.com/