Ashu Adhikari



MSc Student




Ashu joined the iSpace team in Fall 2018 as a grad­u­ate stu­dent — details to follow soon.


Embodied & Intuitive Flying for VR, Gaming, and TeleOperation

Flying has been a dream for mankind for millenia - but flying interfaces for VR, gaming, and teleoperation (e.g., drones) typically rely on cumbersome double-joystick/gamepads and do not allow for intuitive and embodied flying experiences. Here, we develop low-cost embodied flying interfaces that adapt leaning-based motion cueing paradigms thus freeing up hands for additional tasks beyond just na...

NaviBoard: Efficiently Navigating Virtual Environments

Here we propose a novel and cost-effective setup of a leaning-based interface that allows people to efficiently navigate virtual environments, NaviBoard Abstract Walking has always been the most common locomotion mode for humans in the real world. As a result, it has also been considered as the gold standard in a large body of Virtual Reality research involving navigation. Physical walking provid...

Gamified Research

Gamifying Research - Researchifying Games While traditional experimental paradigms offer tight stimulus control and repeatability, then tend to be a bit boring and removed from many real-world situations, which can limit real-world transferability of results. How can we bring together the methodological strenghs of research with the intrinsic motivation of playfulness and gaming? The ...


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