John Desnoyers-Stewart

profile

Position:

PhD Student

Contact:

john_desnoyers-stewart at sfu.ca

Affiliations:

Biography

John Desnoyers-Stewart is a Professional Engineer, Designer, and Artist pur­su­ing a PhD in Interactive Art and Technology at Simon Fraser University. His research focuses on the appli­ca­tion of emerg­ing tech­nol­ogy in art, inter­dis­ci­pli­nary col­lab­o­ra­tion, and alter­na­tive modes of inter­ac­tion between per­former and audi­ence. He is inves­ti­gat­ing vir­tual real­ity as a cre­ative tool and apply­ing the find­ings to engi­neer­ing and art to improve the cre­ative process and ben­e­fit these dis­ci­plines through improved under­stand­ing and intercommunication.

Projects

BioSpaceVR

Experience space like never before: An awe-inspiring VR experience that takes place in space where the Sun and stars react to biosensors. BioSpaceVR seeks to provide a virtual self-transcendent experience. Self-transcendent experiences are characterized by the feeling of unity with others and the world. Our project is a bio-responsive VR experience that creates an almost childlike experience of ...


Immersive Installation for Creative Expression and Public Performance: Transcending Perception

  Artist Statement Transcending Perception is an interactive Virtual Reality (VR) installation developed by John Desnoyers-Stewart that allows participants to collaborate in the creative, improvisational production of multisensory experiences. Bodies and space are transformed into instruments which translate presence into performance. This installation reminds participants that they are cre...


Body RemiXer

Body RemiXer connects bodies through movement. It is an experiential projection based Virtual Reality installation that explores novel forms of embodied interaction between multiple participants where their bodies mix into a shared embodied representation producing a playful interaction that aims to support the feeling of connection and self-transcendence. Body RemiXer is both an artistic installa...


Connecting through JeL – bio-responsive VR for interpersonal synchronization

Can a bio-responsive generative art installation foster interpersonal synchronization and connection? JeL is a bio-responsive, immersive, interactive, generative art installation designed to encourage physiological synchronization between the immersants. In this project, we will be exploring how novel forms of interaction can be included in immersive technology to foster the feeling of connection...


Connected through "AWE": creating immersive experiences for social connection

Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...


Publications

Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–6). Glasgow, United Kingdom: ACM.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, June). Body RemiXer. Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. Retrieved from https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June). JeL – bio-responsive VR for interpersonal connection. Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. Retrieved from https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities
Desnoyers-Stewart, J. (2019, November). Abstract Embodiment for Social Connection in VR. Invited Talk presented at the VR/AR Global Summit 2019, Vancouver, BC, Canada.
Desnoyers-Stewart, J. (2019, August). Transcending Perception. Curated Virtual Reality Exhibition presented at the Digital Carnival at Richmond World Festival 2019, Richmond, BC, Canada.
Desnoyers-Stewart, J. (2019). Transcending Projection: Progressive Engagement with Virtual Reality in Public Spaces. In 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, CHI ’19 (pp. 1–5). Glasgow, Scotland, UK. Retrieved from https://www.medien.ifi.lmu.de/socialHMD/#Contributions
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, September). Body RemiXer. Invited Virtual Reality Exhibition presented at the Help my Grandma Day Launch, Surrey, BC, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, November). Body RemiXer. Curated Virtual Reality Exhibition presented at the 2019 Provincial Summit on Aging, Richmond, BC, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, April). Body RemiXer. Curated Virtual Reality Exhibition presented at the Recto VRsa: Intenational Art and Virtual Reality Festival, Laval, France. Retrieved from https://rectovrso.laval-virtual.com/en/home/
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: : Extending Bodies to Stimulate Social Connection in an Immersive Installation. Presented at the Siggraph 2020 Full Art Paper, Washington, DC, US: ACM.
Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Presented at the Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA: ACM.
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2019). Transcending the Virtual Mirror Stage: Embodying the virtual self through the digital mirror. Presented at the Digital Research in the Humanities and Arts (DRHA) conference, London, UK. Retrieved from https://youtu.be/L6ykZLiGC8o