John Desnoyers-Stewart

profile

Position:

PhD Student

Contact:

john_desnoyers-stewart at sfu.ca

Affiliations:

Biography

John Desnoyers-Stewart is a Professional Engineer, Designer, and Artist pur­su­ing a PhD in Interactive Art and Technology at Simon Fraser University. His research focuses on the appli­ca­tion of emerg­ing tech­nol­ogy in art, inter­dis­ci­pli­nary col­lab­o­ra­tion, and alter­na­tive modes of inter­ac­tion between per­former and audi­ence. He is inves­ti­gat­ing vir­tual real­ity as a cre­ative tool and apply­ing the find­ings to engi­neer­ing and art to improve the cre­ative process and ben­e­fit these dis­ci­plines through improved under­stand­ing and intercommunication.

Projects

Star-Stuff: a way for the universe to know itself

Coming soon to Oculus AppLab! Inspired by Carl Sagan, Star-Stuff: a way for the universe to know itself is an immersive experience created to remind immersants of their fundamental connection to humanity and the Universe. This hybrid VR artwork brings two people together remotely or in a co-present installation. In both cases, the aim is to give users a new perspective on themselves, humanity, ...


SIRIUS - Virtual Earthgazing to mitigate effects of sensory isolation

SIRIUS (Scientific International Research in Unique Terrestrial Station) is a series of on-land isolation experiments modelling long-term spaceflight in order to assess the psychophysiological effects of isolation on a crew and prepare for long-duration spaceflights, such as a trip to Mars. An 8-month-long isolation study commenced in Moscow on Nov 4th, 2021, where a crew of 6 people (from Roscosm...


Breath of Light

One must first come to know, through observing oneself — just what one does with breathing. - Elsa Gindler Breath of light is a generative interactive installation, exhibited at the 13th Shanghai Biennale. The installation aims to foster a feeling of connection and awareness through the process of breathing synchronization. Each of the two participants generates their own light with their breat...


BioSpaceVR

Experience space like never before: An awe-inspiring VR experience that takes place in space where the Sun and stars react to biosensors. BioSpaceVR seeks to provide a virtual self-transcendent experience. Self-transcendent experiences are characterized by the feeling of unity with others and the world. Our project is a bio-responsive VR experience that creates an almost childlike experience of ...


Immersive Installation for Creative Expression and Public Performance: Transcending Perception

  Artist Statement Transcending Perception is an interactive Virtual Reality (VR) installation developed by John Desnoyers-Stewart that allows participants to collaborate in the creative, improvisational production of multisensory experiences. Bodies and space are transformed into instruments which translate presence into performance. This installation reminds participants that they are cre...


Body RemiXer

Extending Bodies to Stimulate Social Connection in an Immersive Installation Body RemiXer connects bodies through movement. It is an experiential projection based Virtual Reality installation that explores novel forms of embodied interaction between multiple participants where their bodies mix into a shared embodied representation producing a playful interaction that aims to support the feeling o...


Connecting through JeL – bio-responsive VR for interpersonal synchronization

Can a bio-responsive generative art installation foster interpersonal synchronization and connection? JeL is a bio-responsive, immersive, interactive, generative art installation designed to encourage physiological synchronization between the immersants. In this project, we will be exploring how novel forms of interaction can be included in immersive technology to foster the feeling of connection...


Connected through "AWE": creating immersive experiences for social connection

Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...


Publications

Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, June 25). Body RemiXer [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June 25). JeL – bio-responsive VR for interpersonal connection [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities
Desnoyers-Stewart, J. (2019, August 30). Transcending Perception [Curated Virtual Reality Exhibition]. Digital Carnival at Richmond World Festival 2019, Richmond, BC, Canada.
Desnoyers-Stewart, J. (2019). Transcending Projection: Progressive Engagement with Virtual Reality in Public Spaces. 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, CHI ’19, 1–5. https://www.medien.ifi.lmu.de/socialHMD/#Contributions
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, September 30). Body RemiXer [Invited Virtual Reality Exhibition]. Help my Grandma Day Launch, Surrey, BC, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, November 7). Body RemiXer [Curated Virtual Reality Exhibition]. 2019 Provincial Summit on Aging, Richmond, BC, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, April). Body RemiXer [Curated Virtual Reality Exhibition]. Recto VRsa: Intenational Art and Virtual Reality Festival, Laval, France. https://rectovrso.laval-virtual.com/en/home/
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, July). Body RemiXer: : Extending Bodies to Stimulate Social Connection in an Immersive Installation. Siggraph 2020 Full Art Paper, Washington, DC, US.
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2019). Transcending the Virtual Mirror Stage: Embodying the virtual self through the digital mirror. Digital Research in the Humanities and Arts (DRHA) conference, London, UK. https://youtu.be/L6ykZLiGC8o
Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. DIS ’20: Proceedings of the 2020 ACM on Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532
Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80.
Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. IEEE VR Workshop on Finding a Way Forward in VR Locomotion (Accepted). Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA.
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/