erstepan [at] sfu.ca
Katerina is a cognitive science student at SFU currently pursuing an internship and honor’s thesis in the iSpace lab.
Her main passion is in using technologies to facilitate personal development by providing people with just the right challenges which will engage them in an interactive tasks in the empowering environment for development of various skills. She believes that people may perceive, store and use information somewhat differently — so different types of people will find different navigation and learning strategies more natural and therefore easily adoptable. Assuming that, determining the best appropriate interface for each individual may provide users with a more enjoyable and rewarding experience. Katerina wants to investigate how individual differences reflect on one’s experience and choice of strategies chosen for navigation in VR, and whether providing a matching personalized interface can improve an facilitate the experience
How can we use immersive VR to give people pivotal positive experiences without having to send them out into space? “We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...
How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...
Developing virtual interfaces for embodied tele-operation and locomotion. How can we best design and implement an embodied telepresence system for tele-robotics, so we can safely explore remote, hard-to-reach, or potentially hazardous areas or situations? The goal of the "TeleSpider" project is to design and implement a telepresence system where users can remotely operate a robotic spid...
How important are physical motions for effective spatial orientation in VR? Most virtual reality simulators have a serious flaw: Users tend to get easily lost and disoriented as they navigate. According to the prevailing opinion, this is because physical motion cues are absolutely required for staying oriented while moving. In this study, we investigated how physical motion cues contribute ...