People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Deniz Ural
- Hyun Cho
- Ivan Aguilar
- Jacob Sauer
- Kenneth Karthik
- Noah Miller
- Roman Jahandideh
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- John Desnoyers-Stewart, PhD
- Katerina Stepanova, PhD
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Rose Rouhani
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Beth Payne, PhD
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Dr. Dzung Vo
- Dr. Faranak Farzan
- Ernst Kruijff
- Jennifer Wilson
- John Rieser
- Katarina Tabi, Ph.D
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Steve DiPaola, PhD
- Sylvain Moreno, PhD
- Timothy McNamara
Projects
- Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
- Cybersickness & Benchmarking Tutorial at ISMAR 2024
- 1st International Workshop on Standardization in Cybersickness Research
- Pathways to flourishing
- Awedyssey: VR for promoting and enhancing well-being
- VR Sickness Benchmark System
- Multisensory Contributions Illusory Self-Motion (Vection)
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- Connected through “AWE”: creating immersive experiences for social connection
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Transition into VR: TransLocation
- Embodied Self-Motion Illusions in VR
- InExChange
- Virtual Earthgazing
- Flow
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- BioSpaceVR
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Navigation Interface Tutorial
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- Immersive & Embodied Teleoperation Interfaces
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Gyroxus Gaming Chair for Motion Cueing in VR
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed
Author Archives: Bernhard
honourable mention for our ACM SUI conference paper
Our conference paper at SUI 2016 just received an honourable mention at the ACM SUI conference in Tokyo, congratulations to all! Using a custom-designed foot haptics system and evaluating it in a multi-part study, we show that adding walking related auditory cues (footstep sounds), visual cues (simulating bobbing head-motions from walking), and vibrotactile cues (via vibrotactile transducers […]
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Just starting our latest project: Virtual Earthgazing - towards an overview effect in Virtual Reality
The “overview effect” is an awareness shift experienced by astronauts when they see the Earth from space and realize how fragile it is. This is described as a profound effect leading to more conscious and caring view on our planet. Could we use immersive Virtual Reality (and some other tricks) to give people a glimpse of […]
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Mirjana presenting on “Living In A Box: Potentials and Challenges of Existence in VR”
Here’s a video of Mirjana’s presentation on “Living In A Box: Potentials and Challenges of Existence in VR” from the Consumer Virtual Reality (CVR) show in Vancouver (May 2016). Way to go Mirjana! For more information on her projects see Pulse Breath Water project page
Bernhard Riecke presenting at Psychonomics in Granada, Spain
Here’s a video of my presentation at the 2016 International Psychonomics Conference in Granada about an online spatial orientation study and the rather unexpected response patterns that we observed — and how we might be able to make sense of them. You can find more infos about this project at this page Here’s the reference for […]
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Bernhard Riecke presenting spatial orientation framework at “Modeling Spatial Cognition” workshop
Here’s a recording of an invited talk I just gave about some aspects of our theoretical framework on spatial orientation and reference frame conflicts. The talk was entitled “Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts using Logical Propositions” and presented at the International Workshop on Models and Representations in Spatial […]
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2 new iSpace presentations from ACM SUI - Spatial User Interaction Conference
I just presented 2 papers at the 2015 ACM Spatial User Interaction Symposium in LA. Below are references & a simple video recording for those who couldn’t make it down to LA. Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson, A. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). […]
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Jake Freiberg defends his Masters Thesis!
Jake Freiberg just successfully defended his Master’s thesis about Design Representations in Architectural Practice. Congratulations!! here’s the video of the defense talk for those who couldn’t attend in person, enjoy! For more info about the project, see our VR in Architecture Design & Review page.
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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday July 26th, 2014)
On Friday June 26th, the students from the summer 2015 course offering of “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm. 10 student teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present […]
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New iSpace project video on VR in Architecture
Over the last year we’ve been collaborating with the Vancouver offices of Perkins + Will, and just finished a project video on it (thanks to the great students team from IAT334: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!). One guiding question for the project was how to best use immersive Virtual Reality and […]
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9 Student Presentations from Bernhard's Research Methods course (IAT802)
On November 26th, the 9 students in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2014 gave their final 7-min project presentations in the SIAT research colloquium at Simon Fraser University. Enjoy! I think the students did an amazing job, quite proud of them! — for many it […]
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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday Nov 28, 2014)
On Friday November 28th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm. Three teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present using either the Oculus Rift DK2 […]
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Our first online experiment goes live
We just started our first online spatial orientation experiment — below’s the ad. Enjoy! Want to help out the Science?! Have 10 minutes to spare in front of your computer? Contribute to the research in spatial orientation in Virtual Reality by taking part in this online experiment studying spatial navigation. The process will involve navigation tasks […]
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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday June 20th, 2014)
On Friday June 20th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — 2:30pm. 10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on […]
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More iSpace presentations: 2 defenses + 1 conference talk
Last year Daniel & Lonnie successfully defended their MSc thesis, congratulations! Here are the videos of their thesis presentations, enjoy (and thanks Daniel for the video editing)! Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon […]
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"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.
Opening: Admitting new PhD/MSc students
Interested in contributing to innovative research at the intersection of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an interdisciplinary team? I’m currently looking for bright and motivated PhD/MSc students to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beautiful […]
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Bernhard gave Keynote Lecture at Vection Symposium in Japan
Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vection research at the vection symposium in Fukuoka, Japan, organized by Takeharu Seno. Lots of inspiring conversations (and incredible Japanese hospitality and food). Hope to find some time to edit the presentation video and upload it soon…
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14 Grad Student Presentations from Bernhard's Research Methods course (IAT802)
Recently, all 14 SIAT graduate course in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2013 gave their final 6-min project presentation publicly in the SIAT research colloquium. Enjoy! I think the students did an amazing job — for many it was their first scientific research project and […]
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Final project showcase from Bernhard's "immersive environments" course (IAT445 Fall 2013, Th 28 Nov.)
On Thursday Nov 28, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 2:30 — 6:30pm. 10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on […]
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Final project showcase from Bernhard's "immersive environments" course (IAT445)
On April 4 & 5th (Thursday/Friday), the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about noon — 2:30pm. 9 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will […]
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Opening: Admitting new PhD/MSc students
Interested in contributing to exciting research at the intersection of Informatics, Psychology/Cognitive Science, Human Factors/HCI, and Virtual Reality in an interdisciplinary multi-national team? We’re currently looking for bright and motivated PhD/MSc students to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in […]
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10 Student presentations from Bernhard's graduate course
For the first time, students from the SIAT graduate course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2012 at SIAT gave their final 6-min project presentation publicly in the SIAT research colloquium. Enjoy! I think the students did a wonderful job — for many it was their first scientific research […]
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Bernhard presenting at Spatial Cognition Conf. in Bavaria
At this year’s spatial cognition conference in Kloster Seeon in Bavaria, Germany, Bernhard co-organized a workshop on “VR in Spatial Cognition Research” with Klaus Gramann. He also also presented a paper on “Why the heck do we have not clue where we are in VR?” — below is the video of it. (after 10min the […]
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Bernhard presenting at ICSC 2012 in Rome
Earlier this month, Bernhard presented at the International Conference on Spatial Cognition (ISCS 2012) in Rome, Italy, on “Moving through virtual reality without moving”. Below is a video of the presentation for those who couldn’t make it to Rome 😉 The paper was published in Cognitive Processing as Riecke, B. E., Sigurdarson, S., & Milne, […]
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Award for IEEE VR conference paper
The short paper entitled “Self-Motion Illusions (Vection) in VR – Are They Good For Anything?” that we presented earlier this year at the IEEE VR conference was not only accepted (with a 9.5% acceptance rate for short papers) but also received an honorable mention to be amongst the best short papers! We are honored! Below […]
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