iSpace Research Lab

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Teaching

Currently-taught courses

IAT 312: Foundations of Game Design

taught: Fall 2024

 

Recently-taught courses

IAT 445: Immersive Environments

taught: Spring 2025

IAT 848: Mediated, Virtual, and Augmented Reality

taught: Fall 2024

Semester in Alternate Realities

IAT 499: Graduation Project (Spring 2022)

IAT 802: Quantitative Research Methods and Design (Spring 2021)

IAT 805: Graduate Colloquium

IAT 884: Tangible Computing (Spring 2022)

 

Teaching/Learning Grants

Unleashing AI in the Classroom: ChatGPT’s Influence on Project-Based Learning and Reflective Practice in an Interdisciplinary Course”  (Semester in Alternate Realities — SIAR). Final report

Agile Instructional Inquiry, (Semester in Alternate Realities — SIAR). Final report

Making the Immersive Environments Course Immersive and Experiential (IAT 445 Immersive Environments). Final report

Coaching Students to Become Active Researchers, (IAT 802 Quantitative Research Methods and Design). Final report

Previously-taught courses

IAT 201: Human-Computer Interaction & Cognition

IAT 812: Cognition, Learning and Collaboration 


 

  • Bernhard Riecke

    • Supervision
    • Teaching
    • Semester in Alternate Realities
    • IAT 848 Mediated, Virtual, and Augmented Reality
    • UBISS Summerschool 2024 VR Workshop
    • IAT 312: Foundations of Game Design
    • IAT 312 Fall 2024
    • IAT 312 Spring 2023
    • IAT 312 Spring 2022
    • IAT 312 Fall 2021
    • IAT 312 Summer 2021
    • IAT 312 Spring 2021
    • IAT 499: Graduation Project
    • IAT 802 Quantitative Research Methods and Design
    • IAT 445: Immersive Environments
    • IAT 445 prior semesters
    • IAT 884 Tangible Computing
    • IAT 812: Cognition, Learning and Collaboration
    • IAT 201: Human-Computer Interaction & Cognition
    • Publications
    • Workshop on VR in Spatial Cognition Research

  • PostDoc

    Students

    • Denise Quesnel
    • Deniz Ural
    • Elan (Yilan) Tao
    • Hyun Cho
    • Ivan Aguilar
    • Jacob Sauer
    • Noah Miller
    • Roman Jahandideh

    Interns

    Ex-iSpacers

    • Abraham Hashemian
    • Alex Kitson
    • Alexander Bretin
    • Allen Chen
    • Andrew Milne
    • Ashu Adhikari
    • Daniel Feuereissen
    • Daniel Sproll
    • Elena Kneer
    • Jacqueline Jordan
    • Jake Freiberg
    • Jay Vidyarthi
    • Jim Silvester
    • John Desnoyers-Stewart, PhD
    • Katerina Stepanova, PhD
    • Kenneth Karthik
    • Lisa Donaldson
    • Lonnie Hastings
    • Matin Lotfaliei
    • Mirjana Prpa
    • Pinyao Liu
    • Rose Rouhani
    • Salvar Sigurdarson
    • Sumin Kim
    • Thinh (Ted) Nguyen-Vo
    • Timofey Grechkin
    • Yaying Zhang

    Collaborators

    • Alexander Stahn
    • Beth Payne, PhD
    • Bobby Bodenheimer
    • Daniel Zielasko
    • David Clement
    • Dr. Dzung Vo
    • Dr. Faranak Farzan
    • Ernst Kruijff
    • Jennifer Wilson
    • John Rieser
    • Katarina Tabi, Ph.D
    • Klaus Gramann
    • Markus von der Heyde
    • Patrick Pennefather
    • Petra Jansen
    • Siamak Arzanpour
    • Stephen Palmisano
    • Steve DiPaola, PhD
    • Sylvain Moreno, PhD
    • Timothy McNamara

  • Projects

      Active

    • Echoes of Me
    • Space Echo 2.0
    • Beyond the Screen: Combating Cybersickness in Virtual Reality
    • Who Defines Embodiment? Cultural Bias in Interoceptive Wellness Technologies
    • Compassionate Connection Oasis VR Toolkit (ccOasisVR)
    • Sensorium
    • Being in Virtual Worlds
    • HemisFear
    • BRieFLY — A med­i­ta­tive VR experience
    • VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness
    • Unleashing AI in the Classroom
    • Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
    • Cybersickness & Benchmarking Tutorial at ISMAR 2024
    • 1st International Workshop on Standardization in Cybersickness Research
    • Pathways to flourishing
    • Awedyssey: VR for pro­mo­ting and enhanc­ing well-being
    • VR Sickness Benchmark System
    • Multisensory Contributions Illusory Self-Motion (Vection)
    • Designing with Biosignals Workshop at ACM DIS 2023
    • ETC — Embodied Telepresent Connection
    • Synedelica
    • Autoethnographic Close Reading of Self-transcendent VR Experiences
    • Novel Cybersickness Measures and Countermeasures BoF
    • Telepresence
    • HyperJump flying to combat motion sickness
    • Design Strategies for Genuine Connection
    • Concurrent loco­mo­tion and inter­ac­tion in VR
    • Star-Stuff: a way for the uni­verse to know itself
    • SIRIUS — Virtual Earthgazing to mit­i­gate effects of sen­sory isolation
    • Leaning-based inter­faces improve ground-based VR locomotion
    • Virtual Transcendent Dream
    • Breath of Light
    • Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
    • VR Locomotion Interfaces Survey: How to Move in VR?
    • Body RemiXer
    • Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
    • Connecting through JeL – bio-responsive VR for inter­per­sonal synchronization
    • Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
    • Connected through “AWE”: cre­at­ing immer­sive expe­ri­ences for social connection
    • Gamified Research
    • Virtual Earthgazing — towards an overview effect in Virtual Reality
    • Lean and Elegant Motion Cueing in VR
    • Transition into VR: TransLocation
    • Embodied Self-Motion Illusions in VR
    • Completed

    • InExChange
    • Virtual Earthgazing
    • Flow
    • FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
    • BioSpaceVR
    • Immersive Installation for Creative Expression and Public Performance: Transcending Perception
    • NaviBoard: Efficiently Navigating Virtual Environments
    • 3D User Interfaces Course
    • VR/MR/AR 4 Good: Creating with a Purpose
    • Navigation Interface Tutorial
    • Navigational Search in VR: Do Reference Frames Help?
    • Pulse Breath Water
    • Lost Spirit
    • Immersive & Embodied Teleoperation Interfaces
    • state.scape: EEG-based Responsive Art Installation
    • Biofeedback in VR — SOLAR
    • Motion Seats for VR
    • VR in Architecture Design & Review
    • Cross-Disciplinary ‘Immersion’ Framework
    • The Tabletop Makerspace
    • Gyroxus Gaming Chair for Motion Cueing in VR
    • Dynamic Visual Cues for Spatial Updating
    • Navigational Search in VR: Do we need to walk?
    • Spatial Cognition in VR vs. real world
    • iSpace­Mecha
    • Path Integration in 3D
    • Auditory Navigation Displays
    • Sympathetic Guitar
    • Spatial Updating With(out) Physical Motions?
    • Sonic Cradle

Copyright © Bernhard Riecke 2025

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Funding & Support

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