Game Design Showcase: 9 April 2021
On Friday April 9 2021, students from my Foundations of Game Design course (IAT 312) will showcase their final game design projects where they were tasked to design a (digital) boardgame that is not only fun to play, but also “transformative” or “purposeful” (what e.g., Lazzaro refers to as fostering altered states): That is, the game should also be meaningful/purposeful or add value by somehow transforming the user, e.g., by providing a novel/meaningful user experience, different perspectives/viewpoints, altered states etc. To this end, students reflected on topics that they care deeply about that could help create a better world, and are worth designing a purposeful game out of it.
The resulting (online) board games tackle topics including climate change, eco system balance, war, water crisis, school bullying, work-school-social life balance, procrastination, self-acceptance, and more. See here for more information about the course.
How to participate?
If you missed the showcase, you can watch the Twitch stream recording here, and browse through the project videos and descriptions below.
To participate in our showcase, join our Twitch stream at 2:30pm Pacific Time
- For live interactions and to play games, join us on our Wonder.me room (here’s a Wonder.me tutorial, but we’ll also introduce it in the first 30min)
- You can watch the MC interviewing the different teams and watching others play on Twitch
- To play yourself, you’ll need to get your own Tabletop Simulator license which you can get on Steam and have it downloaded beforehand
- To chat with the instructor and others, join our Wonder.me room
Tentative schedule
2:30pm — 3:00pm : Introductions from Instructor and TA, overview of the course and the projects in the showcase on Twitch
3:00pm — 5:45pm : Each team will be showcased in 30 minute intervals. Contains video pitch of their project as well as gameplay. TA and a speaker for the team will be available for questions via Twitch chat. Instructor will be available in Wonder.me room.
- 3:00pm — 3:15pm Team 2–1 w/ Team Spokesperson (Thanh Truong)
- 3:15pm — 3:30pm Team 2–2 w/ Team Spokesperson (Danika Chrunik)
- 3:30pm — 3:45pm Team 2–3 w/ Team Spokesperson (Qi Su)
- 3:45pm — 4:00pm Team 2–4 w/ Team Spokesperson (Adrian Soliman)
- 4:00pm — 4:15pm Team 2–5 w/ Team Spokesperson (Laura Ko)
Break — 15 mins Countdown with Pitch videos looping — socialize in our Wonder.me room
- 4:30pm — 4:45pm Team 1–1 w/ Team Spokesperson (Cameron Elless)
- 4:45pm — 5:00pm Team 1–2 w/ Team Spokesperson (Qatar Wen)
- 5:00pm — 5:15pm Team 1–3 w/ Team Spokesperson (Alvin Pan)
- 5:15pm — 5:30pm Team 1–4 w/ Team Spokesperson (Sinead Cheong)
- 5:30pm — 5:45pm Team 1–5 w/ Team Spokesperson (Xiaohan Leng)
5:45pm-6:00pm : Conclusion showing the team’s project videos again and opening up for any questions.
Some impressions of the showcase:
Project posters
Details about the 10 Game Projects
Surviving Change
Change is coming. What will you do?
Razor: Animals try to survive amidst environmental changes resulting from human’s impact on climate change.
Experience the progression of climate change in a new perspective as you play as a species of animals trying to survive in a bountiful ecosystem. However, humans are progressing their civilization and in turn their impact on climate change and the natural disasters that are changing your environment become more apparent. Choosing how to react to climate change amidst a competitive ecosystem will test your ability to adapt and plan for the future. Your decisions will make the difference between survival or extinction.
Sealife
Marine animal’s life depends on your decision!
Sacrifice the environment or sacrifice yourself, weigh your every move and make a decision to get the balance. Roll the dice to make your move, different spots you are standing on or the decision you make will bring different effects. Make the self convenience point the closest value to the environment point to become the winner.
Under the War
Surviving! For the family!
Razor: Team work to collect all the medical supplies to save the family
It’s a survival, crisis management game in a warzone in which players are struggling and trying to collect all the necessary life resources to survive and save their families. All players have to work together as a team to find at least 6 medical resources to save their families. However, in this process, players will encounter different surprises along the way, some can help, but some are lethal.
Walk for Water
Try your best to survive during a water crisis!
Razor: Overcome hardships and work together to collect water for the family
Living in Africa, where more than half of the population is suffering from water scarcity, access to clean water is far and limited. Walk for water is a time based cooperative role playing game where players experience the life of children living in Sub-saharan Africa helping their family fetch water. Children’s dreams run dry as they have to sacrifice their education in order to help their family fetch water needed for their daily activities. The journey to fetching water is not easy, you will encounter many events and accidents that can affect your health and chance of going to school. You must work together with other players to make smart decisions in order to overcome all the difficulties and get to school on time.
Growing Pains
Save yourself from the inevitable situation and learn how to stop school bullying.
Razor: All the students try to survive from bullying and apply strategies to cooperate with each other in order to promote school bullying intervention programs.
Survive from the school bullying events with the chance of taking actions to save yourself as well as others, discovering possible bullying events happened in varied school locations such as classroom, dining hall, corridor, office and so on.
Each player should try to balance both their own mental health state and the achievement of the collective’s goal, establishing a positive school climate, to make the biggest gains. Reflecting on the real social issue with the events that appeared in the game is the core of the game.
The Uni Circle
You don’t have to go through university alone, we are all in this together
Razor: Students have a hard time balancing their work-school-social life, but when they become too overwhelmed in any aspect of their lives, they can rely on (as well as help) the people around them so they can all reach graduation together.
Work is piling up, the final exam is around the corner, tuition is increasing, your stress levels are rising.… you don’t think you can handle it… until… you realize… you don’t have to battle uni alone. Uni Circle is a game about helping each other survive through the perils of university while being mindful of balancing your own health, grades, and emotions. Whether you decide to help others or focus on yourself is up to you, as you are in control of your own university life… although you have the power to make a difference. If you want to.
A Caribou’s Rocky Road
Roll against overwhelming odds to save the Caribou
Razor: Try your best to save a herd of Caribou, fighting against climate change and human factors
Caribou’s Rocky Road is a simple board game in which every player controls a herd of caribou. The goal of the game is to be the player with the largest number of caribou in the herd by the end of the game. Many obstacles due to human factors will try and harm each player’s herd such as forestry, pollution, climate change, man made developments etc, but with the right decisions, players will be able to save some, but not all of the caribou from their death.
7 days experiment
You have been selected to participate in a 7 day experiment with a surprise at the end of experiment!
Razor: Players simulate a week of their life on the chess board, earning experience value each day to achieve the ultimate goal
Dambisa Moyo said the best time to plant a tree is 10 years ago, followed by now. Dr.X invited three to four participants to join his experiment. In the experiment, everyone is asked to play as a procrastinator and draw cards to determine what they will achieve. The experiment was divided into seven days. Each day, participants make excuses for their procrastination. Everyone has a chance to select a solution for solving their procrastination excuses. If the solution worked just right for the procrastination problem, the experimenter could gain experience points to accumulate to complete the goal. After seven days, some participants completed the task, while others left with regrets. They finally realized that what they were going to experience was the last seven days of their lives.
Edit profile
Accepting yourself for who you are and what you are
Razor: Create characters with interesting and unique traits and persuade others why your character is the best!
Edit Profile is a social casual card game where people create fictional characters using unique and interesting traits arguing why their character is better than others. Each round every player must persuade the judge why their character’s traits make the character better and impressive to get chosen and get a point. Players continue playing until one person reaches most coins to win the game.
ECO & ECO (-nomics & -logy)
ECONOMICS AND ECOLOGY! Can you manage a booming business while staying environmentally friendly?
Razor: Players manage their “business” within the game by making decisions given to them on cards while managing their budget.
ECO& ECO is a strategy based card game where its players will need to use their business and ecological knowledge to make decisions that would help their ingame companies become monetarily successful than their competition while being eco-friendly. Every decision counts as choices made early on in each match will have lasting consequences for every player in the game. Being too wasteful and/or destructive will lead to an ecological collapse, which means every player will lose the game.
Players must find a balance between running a successful business without destroying the environment. In their endeavours to become the most profitable business in the competition, each player must carefully budget the finite resources of nature. Greed will lead to the downfall of their business, for if the players do not give nature to regenerate its resources naturally, they will leave the world a barren wasteland. Players must put aside their greed, and create a healthy, beneficial relationship between themselves and the world around them.