This course is the Spring 2022 version of IAT 884, taught by Dr. Bernhard Riecke at Simon Fraser University.
Topic
The course covers the historical and current research agenda for a broadly defined class of computational systems, known as Tangible Computing or TEI (Tangible, Embodied and Embedded Interaction), that include user interfaces, interaction approaches and computational systems that emphasize the tangibility and materiality of the interface, physical embodiment of data, hands-on and/or whole body interaction, and the embedding of computation in real spaces, objects and contexts. Tangible computing spans a variety of disciplines including human-computer interaction and interaction design, and utilizes interactive technologies including sensing systems, actuators, microcontrollers and/or hybrid physical-digital and/or multimodal displays.
The course is designed as a content area course for students interested in the design, prototyping and evaluation of tangible computing systems. It will not cover mobile devices or large display environments.
Aims
The course has two main aims:
- To familiarize students with and help them critically analyze the history, foundations, agendas, issues, research methods and current and critical research projects and papers in the broadly defined area of tangible, embodied and embedded computing.
- To provide the opportunity to develop hands-on technical skills in prototyping simple sensor, actuated or camera vision based tangible computing systems in order to explore simple, topical research questions.
see here and here for more details about the course in general.
Student Projects
Below are videos of the amazing projects the students created this semester:
Annemik Veldhuis's project
Project video:
Project presentation:
Jordan Eshpeter's project
project video:
project presentation:
Alfredo Sherman's project
Project video:
Project presentation:
Samann Pinder
Project video: