Supervision

Students I currently supervise

Allen Chen

Allen Chen

Allen joined the iSpace lab in Spring 2023 as a MSc stu­dent [more details coming soon]… Read more


Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent and has been involved in the immer­sive real­i­ties as a designer and researcher since 2009. Denise explores how con­tem­pla­tive prac­tices of com­pas­sion and pos­i­tive emo­tion cul­ti­va­tion like awe and wonder, com­bined with social sup­port, can be opti­mized into ther­a­peu­tic vir­tual real­ity (VR) expe­ri­ences for both clin­i­cal and non-clinica… Read more


Deniz Ural

Deniz Ural

Deniz joined the iSpace lab in 2024 as a MSc stu­dent [more details coming soon]… Read more

  • Position:
    • MSc stu­dent
  • Projects:
    • No projects to display.

Hyun Cho

Hyun Cho

Hyun joined the iSpace lab in 2024 as a PhD stu­dent [more details coming soon]… Read more

  • Position:
    • PhD stu­dent
  • Projects:
    • No projects to display.

Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a PhD stu­dent. He has a Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil, where he researched in the areas of Augmented Reality, Pre-visualization for the Film Pipeline, Photogrammetry, and Computer Graphics. His cur­rent research focuses on using inter­dis­ci­pli­nary approaches … Read more


Jacob Sauer

Jacob Sauer

Jacob joined the iSpace lab in Fall 2023 as a MSc stu­dent. He holds a Bachelor of Applied Science degree in Software Systems Engineering from the University of Regina. During his time at URegina, he also worked as an under­grad­u­ate researcher in the Department of Computer Science’s aRMADILo Lab; his research focus was inter­dis­ci­pli­nary appli­ca­tions for immer­sive vir­tual real­ity expe­ri­ences, specif… Read more


Kenneth Karthik

Kenneth Karthik

Kenneth joined the iSpace lab in Fall 2021 as a Masters stu­dent. He has a back­ground in com­puter engi­neer­ing and [more details coming soon] … Read more


Noah Miller

Noah Miller

Noah joined the iSpace team in Fall 2018 as a PhD stu­dent. He has a Bachelor and Master’s in Computer Science from the University of Minnesota Duluth. In his Master’s, he researched the dif­fer­ence between inter­face affor­dances of real-world and vir­tual objects in vir­tual real­ity. During this time, he also worked in the inter­dis­ci­pli­nary MMAD Lab as a motion cap­ture tech­ni­cian and research assis… Read more


Roman Jahandideh

Roman Jahandideh

Roman joined the iSpace lab in 2024 as a PhD stu­dent [more details coming soon]… Read more

  • Position:
    • PhD stu­dent
  • Projects:
    • No projects to display.

Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis]. Simon Fraser University.
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755
Karthik, K. (2024). Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item
Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/
Rouhani, R. (2024). Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058

Supervision

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis]. Simon Fraser University.
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755
Karthik, K. (2024). Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item
Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/
Rouhani, R. (2024). Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058