Supervision

Students I currently supervise

Allen Chen

Allen Chen

Allen joined the iSpace lab in Spring 2023 as a MSc stu­dent [more details coming soon]… Read more


Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent and has been involved in the immer­sive real­i­ties as a designer and researcher since 2009. Denise explores how con­tem­pla­tive prac­tices of com­pas­sion and pos­i­tive emo­tion cul­ti­va­tion like awe and wonder, com­bined with social sup­port, can be opti­mized into ther­a­peu­tic vir­tual real­ity (VR) expe­ri­ences for both clin­i­cal and non-clinica… Read more


Deniz Ural

Deniz Ural

Deniz joined the iSpace lab in 2024 as a MSc stu­dent [more details coming soon]… Read more

  • Position:
    • MSc stu­dent
  • Projects:
    • No projects to display.

Hyun Cho

Hyun Cho

Hyun joined the iSpace lab in 2024 as a PhD stu­dent [more details coming soon]… Read more

  • Position:
    • PhD stu­dent
  • Projects:
    • No projects to display.

Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a PhD stu­dent. He has a Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil, where he researched in the areas of Augmented Reality, Pre-visualization for the Film Pipeline, Photogrammetry, and Computer Graphics. His cur­rent research focuses on using inter­dis­ci­pli­nary approaches … Read more


Jacob Sauer

Jacob Sauer

Jacob joined the iSpace lab in Fall 2023 as a MSc stu­dent. He holds a Bachelor of Applied Science degree in Software Systems Engineering from the University of Regina. During his time at URegina, he also worked as an under­grad­u­ate researcher in the Department of Computer Science’s aRMADILo Lab; his research focus was inter­dis­ci­pli­nary appli­ca­tions for immer­sive vir­tual real­ity expe­ri­ences, specif… Read more


Kenneth Karthik

Kenneth Karthik

Kenneth joined the iSpace lab in Fall 2021 as a Masters stu­dent. He has a back­ground in com­puter engi­neer­ing and [more details coming soon] … Read more


Noah Miller

Noah Miller

Noah joined the iSpace team in Fall 2018 as a PhD stu­dent. He has a Bachelor and Master’s in Computer Science from the University of Minnesota Duluth. In his Master’s, he researched the dif­fer­ence between inter­face affor­dances of real-world and vir­tual objects in vir­tual real­ity. During this time, he also worked in the inter­dis­ci­pli­nary MMAD Lab as a motion cap­ture tech­ni­cian and research assis… Read more


Roman Jahandideh

Roman Jahandideh

Roman joined the iSpace lab in 2024 as a PhD stu­dent [more details coming soon]… Read more

  • Position:
    • PhD stu­dent
  • Projects:
    • No projects to display.

Rose Rouhani

Rose Rouhani

Rose joined the iSpace lab in Spring 2022 as a MSc stu­dent. She obtained her Bachelor’s degree in Computer Science at Amirkabir University of Technology. Her aca­d­e­mic jour­ney is marked by a deep inter­est in the inter­sec­tion of tech­nol­ogy and human expe­ri­ence, par­tic­u­larly within the realm of VR. Her research focuses on an explo­ration of VR sick­ness — a form of tra­di­tional motion sick­ness experie… Read more


Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14532.
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14578.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Osnabrück, Germany & Surrey, BC, Canada: Universität Osnabrück & Simon Fraser University.
Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071.
Kitson, Alexandra J. 2021. “Designing for Self-Transcendent Experiences in Virtual Reality.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/34269.
Liu, Pinyao. 2022. “Exploring the Transformative Potential of Immersive Technology through Embodied Interaction.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35314.
Zhang, Yaying (Sunny). 2018. “Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/4889.
Stepanova, Ekaterina R. 2018. “Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/18603.
Nguyen-Vo, Thinh. 2018. “Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/18623.
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13865.
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/12546.
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11574.
Stepanova, Ekaterina R. 2024. “Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University.
Desnoyers-Stewart, John. 2024. “Expanding Social Realities Through Embodied Immersive Experience.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35698.
Rouhani, Rose. 2024. “Tackling VR Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/38058.
Hashemian, Abraham M. 2022. “Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35698.
Adhikari, Ashu. 2021. “Improving Spatial Orientation in Virtual Reality with Leaning-Based Interfaces.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/34755.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/16052.
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13651.

Supervision

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Ash, April. 2013. “Vection in Depth during Consistent and Inconsistent Multisensory Stimulation in Active Observers.” PhD thesis, Wollongong, NSW, Australia: University of Wollongong.
Pang, Carolyn E. 2013. “Technology Preferences and Routines for Distributed Families Coping with a Chronic Illness.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/12921.
Singhal, Samarth. 2017. “Designing Communication Technologies for Couples to Support Touch Over Distance.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/17577.
Unterman, Benjamin. 2017. “Framing Effects: The Impact of Framing on Copresence in Virtual Theatre.” PhD Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/17226.
Cramer, Emily. 2015. “A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code That Might Support Some Children with Dyslexia in Spelling Certain Words.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/15715.
Choo, Amber. 2015. “Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/15695.
Wang, Sijie. 2010. “Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd6352.
Macaranas, Anna. 2013. “The Effects of Intuitive Interaction Mappings on the Usability of Body-Based Interfaces.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd7660.
Kaltner, Sandra. 2015. “Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz.” PhD thesis, Regensburg: University of Regensburg. http://epub.uni-regensburg.de/32447/.
Schulte-Pelkum, J. 2007. “Perception of Self-Motion: Vection Experiments in Multi-Sensory Virtual Environments.” PhD thesis, Ruhr-Universität Bochum. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf.
Gehrke, Lukas. 2015. “Brain Dynamics Underlying Physical vs. Optical Flow Rotation.” MSc Thesis, Berlin, Germany: Technical University Berlin.
Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14532.
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14578.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Osnabrück, Germany & Surrey, BC, Canada: Universität Osnabrück & Simon Fraser University.
Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071.
Kitson, Alexandra J. 2021. “Designing for Self-Transcendent Experiences in Virtual Reality.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/34269.
Liu, Pinyao. 2022. “Exploring the Transformative Potential of Immersive Technology through Embodied Interaction.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35314.
Sarker, Shubhra. 2020. “Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/19927.
Zhang, Yaying (Sunny). 2018. “Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/4889.
Stepanova, Ekaterina R. 2018. “Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/18603.
Nguyen-Vo, Thinh. 2018. “Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/18623.
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13865.
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/12546.
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11574.
Seaborn, K. 2011. “A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11238.
Stepanova, Ekaterina R. 2024. “Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University.
Desnoyers-Stewart, John. 2024. “Expanding Social Realities Through Embodied Immersive Experience.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35698.
Rouhani, Rose. 2024. “Tackling VR Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/38058.
Hashemian, Abraham M. 2022. “Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/35698.
Adhikari, Ashu. 2021. “Improving Spatial Orientation in Virtual Reality with Leaning-Based Interfaces.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/34755.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/16052.
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13651.