Supervision

Students I currently supervise

Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent and has been involved in the immer­sive real­i­ties as a designer and researcher since 2009. Denise explores how con­tem­pla­tive prac­tices of com­pas­sion and pos­i­tive emo­tion cul­ti­va­tion like awe and wonder, com­bined with social sup­port, can be opti­mized into ther­a­peu­tic vir­tual real­ity (VR) expe­ri­ences for both clin­i­cal and non-clinica… Read more


Deniz Ural

Deniz Ural

Deniz Ural is an award-winning designer, researcher, and speaker ded­i­cated to cre­at­ing inno­v­a­tive, respon­sive, and holis­tic expe­ri­ences that help people heal. Growing up as a dancer, she devel­oped a deep under­stand­ing of move­ment and pres­ence, which later influ­enced her first tech project—choreographing a robot dance for a children’s exhi­bi­tion. She stud­ied indus­trial design and spent five years… Read more


Elan (Yilen) Tao

Elan (Yilen) Tao

Elan Tao will join the iSpace lab in 2025 as a MSc stu­dent [more details coming soon] see Elan’s LinkedIn pro­file for more infos… Read more


Hyun Cho

Hyun Cho

Hyun was part of the iSpace lab in Spring 2025… Read more


Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a PhD stu­dent. He has a Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil, where he researched in the areas of Augmented Reality, Pre-visualization for the Film Pipeline, Photogrammetry, and Computer Graphics. His cur­rent research focuses on using inter­dis­ci­pli­nary approaches … Read more


Jacob Sauer

Jacob Sauer

Jacob joined the iSpace lab in Fall 2023 as a MSc stu­dent. He holds a Bachelor of Applied Science degree in Software Systems Engineering from the University of Regina. During his time at URegina, he also worked as an under­grad­u­ate researcher in the Department of Computer Science’s aRMADILo Lab; his research focus was inter­dis­ci­pli­nary appli­ca­tions for immer­sive vir­tual real­ity expe­ri­ences, specif… Read more


Noah Miller

Noah Miller

Noah joined the iSpace team in Fall 2018 as a PhD stu­dent. He has a Bachelor and Master’s in Computer Science from the University of Minnesota Duluth. In his Master’s, he researched the dif­fer­ence between inter­face affor­dances of real-world and vir­tual objects in vir­tual real­ity. During this time, he also worked in the inter­dis­ci­pli­nary MMAD Lab as a motion cap­ture tech­ni­cian and research assis… Read more


Roman Jahandideh

Roman Jahandideh

Roman joined the iSpace lab in 2024 as a PhD stu­dent [more details coming soon]… Read more

  • Position:
    • PhD stu­dent
  • Projects:
    • No projects to display.

Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14532.
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14578.
Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071.
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13865.
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/12546.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/16052.
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13651.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Osnabrück, Germany & Surrey, BC, Canada: Universität Osnabrück & Simon Fraser University.
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11574.

Supervision

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Ash, April. 2013. “Vection in Depth during Consistent and Inconsistent Multisensory Stimulation in Active Observers.” PhD thesis, Wollongong, NSW, Australia: University of Wollongong.
Pang, Carolyn E. 2013. “Technology Preferences and Routines for Distributed Families Coping with a Chronic Illness.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/12921.
Cramer, Emily. 2015. “A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code That Might Support Some Children with Dyslexia in Spelling Certain Words.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/15715.
Wang, Sijie. 2010. “Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd6352.
Macaranas, Anna. 2013. “The Effects of Intuitive Interaction Mappings on the Usability of Body-Based Interfaces.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd7660.
Kaltner, Sandra. 2015. “Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz.” PhD thesis, Regensburg: University of Regensburg. http://epub.uni-regensburg.de/32447/.
Schulte-Pelkum, J. 2007. “Perception of Self-Motion: Vection Experiments in Multi-Sensory Virtual Environments.” PhD thesis, Ruhr-Universität Bochum. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf.
Gehrke, Lukas. 2015. “Brain Dynamics Underlying Physical vs. Optical Flow Rotation.” MSc Thesis, Berlin, Germany: Technical University Berlin.
Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14532.
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14578.
Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071.
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13865.
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/12546.
Seaborn, K. 2011. “A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11238.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/16052.
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13651.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Osnabrück, Germany & Surrey, BC, Canada: Universität Osnabrück & Simon Fraser University.
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11574.